On August 1, 2016, the next issue of Windlight Magazine will be published! This issue will feature artist Igor Ballyhoo, photographers Pam Astonia and Sparkie Cyberstar, Brook Hill Gallery, Cain Maven, and Miss SL Organization’s Founder Marcus Lefevre. Windlight Contributor’s Veruca Tammas and Ilyra Chardin return with their respective “Voyages With Vee” and “Inspirations With Ilyra” series; The Edge brings you a great essay on maximilism by Eleseren Brianna and this issue features the very first article of The Riff, the new rock music division of Windlight! Below is a preview of the cover, very special thank you to Igor Ballyhoo for some awesome images:
We are pleased to announce the second season of Team Diabetes of Second Life! Team Diabetes of Second Life is an official and authorized team of The American Diabetes Association. The mission of Team Diabetes of Second Life is to raise awareness, tolerance, and funds for diabetes in the virtual world of Second Life.
Windlight Marketing & Social Media Coordinator, Jessi, is back with another SL Etiquette post! This time she explores SL Profiles:
Hi everyone! I am back with another slice of SL Etiquette 101, this time I am going to cover tips on how to perfect your SL profile. Please note that your profile is yours and that this article is merely tips to help a variety of people who may want to gear their profile towards a specific genre in Second Life.
Windlight Art Critic & gallery Reviewer, Oema, is back with a review of the new exhibition at Daphne Arts Gallery:
By always the art is an expression more showy of the epoch of reference. The Surrealist movement was and is particularly suited to the moments of great transition and confusion, as our one at this time.
Windlight Contributor Myra Wildmist explores how you can Simulate popular lenses via the Second Life PhototoolsL
When you take a snapshot in Second Life, you’re essentially using a 50mm lens: The default settings are almost the same as a standard 50mm lens. I say, almost the same, because most 50mm lenses in real life have an angle of view around 48 degrees. The SL default camera angle of view (View angle in Phototools.) is set to 1.047 radians or 60 degrees. They probably do that because 60 degrees is the focused field of view of a typical human eye, so it’s more comfortable to set the angle of view of SL at 60 degrees for normal viewing.
View Bryn Oh’s latest machinima, Singularity of Kumiko
Earlier this year I received a grant from the Ontario Arts Council to do a variety of things ranging from a gallery exhibit to filming a 30 minute machinima of my artwork called the Singularity of Kumiko. I have just finished the machinima! yay me. It has taken me quite a while and during the filming I realized that I had to build new scenes to help transition the story in different ways than the virtual environment. So there are some little parts not in the virtual environment portion of the story. I hope you will enjoy it and feel free to share as I am not particularly good at doing that. This story is the prequel to Imogen and the pigeons which also won an OAC grant a few years ago. You can watch it below if you want to see how they are tied together. I also would like to thank the Ontario Arts Council for their continued support over the years with three grants for my work in Second Life. It is very rewarding and encouraging for me to know that such an establishment sees the virtual space as a powerful and unique tool for creating art. I also want to thank all of you who faithfully watch or explore my virtual ramblings in art.
On Sunday, July 24th at 1 pm on the ACT Stage, the play ‘Long Time Dreaming’ had its premiere. When the cook’s daughter, Sanya, is away from the castle when the enchantment takes place, she finds she must learn to survive while everyone else sleeps for 100 years. The play was well attended and ACT’s sponsor, Suzie Le Fae, congratulated the cast on their achievement following the performance.The next performance of ‘Long Time Dreaming’ will be at The Globe Theatre on Renaissance Island on Friday, August 5th at 3 pm.
In May I wrote about the Small World Art gallery in Second Life. Operated by Mikey Jefford (mikeythai), Small World Art (SWA) is a region-wide complex featuring two large gallery complexes on both the ground level of the region and also overhead (where there are a number of satellite galleries.
Now open at LEA 21 is the first part of Giovanna Cerise’s Soul of Colours, an installation which will unfold over the coming months. For this initial instalment, open through until the end of August, Giovanna presents Variations in The Magic Flute, based on the 2-act opera Die Zauberflöte (The Magic Flute, K620) by Wolfgang Amadeus Mozart, an opera which has, in my opinion at least, one of the most rousing and engaging overtures ever written.
Whilst perusing the latest Destination Guide Highlights, I was pleasantly surprised to see a new entry for the Elysium City of Templemore. by Luis Lockjaw. In the past, I’d visited the old Hesperia of Templemore, but never managed to blog about it; the closest I’d come was a piece on isle of Mousai, Templemore’s former sister region, also designed by Luis. So the new DG entry spurred me into jumping over and correcting things.
In photography, the difference between brightest and the darkest areas is known as dynamic range. Our camera cannot capture it as good as our eyes see when there are very bright and very dark coloured objects in our images.
Take this fruit bowl as an example:
If you expose for the fruits, the details on the dark wooden bowl are lost. But, if you expose for the bowl, the green grapes and the apple are over-exposed i.e. too bright.
We will now see how to overcome this problem with exposure blending:
The general steps in any photo-editing software are as follows:
Open the over-exposed photo in the software. This will open it as the background layer.
Open the correct exposure photo as a layer. This will place it as a top layer on the over-exposed background layer.
Add a layer mask and initialize to White (full opacity). This means that…
A new version of GIMP was released this month, find out whats new for editing and more:
We have just released the second development version of GIMP in the 2.9.x series. After half a year in the works, GIMP 2.9.4 delivers a massive update: revamped look and feel, major improvements in color management, as well as production-ready MyPaint Brush tool, symmetric painting, and split preview for GEGL-based filters. Additionally, dozens of bugs have been fixed, and numerous small improvements have been applied.GIMP 2.9.4 is quite reliable for production work, but there are still loose ends to tie, which is why releasing stable v2.10 will take a while. Please refer to the Roadmap for the list of major pending changes.
Ever wonder what you would look like with long, wavy hair? I think you’d look great. But how can you try on a few looks without spending a fortune at the salon, or hours in photoshop? I’m glad you asked. All you need is a selfie and Dreambit, the face-swapping search engine.
Artist and friend Silas Merlin kindly pointed me towards a recently opened exhibition at the Small World Art gallery’s sky complex. Peter Vos in Second Life celebrates the work of Dutch illustrator, humorist, caricaturist and artist, Peter Vos – and it is an absolute must see.
The Edge Contributor, Stavaros Gracemount discusses whether or not one should use nudity in their artwork:
Nude or Not… That is the question…
There are many people with varying opinions on nudity and art. There is a fine line that is tread between the two. After attending several meetings and reading several other articles, I’m left somewhat disappointed with the lack of open-minded people within Second Life.
There are those that claim to be cutting edge, when I have discovered they are more into covering edge. What I mean by my statement is, as some appear to be fashion forward in their thinking, they are not. They are the ones that hold back the industry from getting any new blood.
Experiencing the world’s art just got a little easier, thanks to Google’s newly launched Arts & Culture application which puts works of art from over a thousand museums across 70 countries into the palm of your hand. But the app goes beyond offering only static images and text – instead, it now offers tools to search art works by any keyword, browse by color, as well as see an artists’ works evolve over time. It even supports 360-degree virtual tours, which you can view in Google Cardboard, and an “Shazam for art”-like feature that will identify the painting in your camera’s viewfinder.
Saturday, July 12th witnessed the opening of The Vordun Museum and Gallery, created and curated by Jake Vordun, the owner of Fancy Decor.
Occupying a large, modern building on one side of the Fancy Decor region, the museum and gallery presents a venue capable of supporting multiple exhibitions, with two art exhibits and a museum exhibition being presented for the opening season. Together they make for a unique and immersive visit.
I first visited Hermoupolis Village by Nitsuko’s Nits’ (putanakio) back towards the start of the year, after finding it in the Destination Guide. At the time, I didn’t get the opportunity to blog about it, so I thought it was about time I put things to rights.Occupying the east side of a full region, Hermoupolis Village is beautifully photogenic, nestled between rugged peaks on one side, and what might be the tongue of a large lake cutting inland on the other, the green hills of an off-sim surround giving the impression of a rolling landscape on the far side of the water.
On Monday, July 18th, Seanchai Library and the Firestorm team announced a joint venture which will see Voice-based activities take place on the Firestorm Gateway regions as a further step in helping incoming new users understand the breadth and depth of opportunities and activities within the platform.